﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Omega.Game.Framework.Direct3D
{
    /// <summary>
    /// Defines a Model type to Import
    /// </summary>
    public enum ModelType : int
    {
        /// <summary>
        /// WaveFront model (*.obj)
        /// </summary>
        ObjWaveFront,
        /// <summary>
        /// MeshData (*.mesh)
        /// </summary>
        MeshData,
        /// <summary>
        /// Blender Model (*.blend)
        /// </summary>
        Blender,
        /// <summary>
        /// AutoDesk Model (*.fbx)
        /// </summary>
        AutoDesk,
    }
}
